Big Patch Update!
Petrichoria » Devlog
Hey everyone! It’s been a busy month here at Code Cozy, and we’ve been working hard to make your experience smoother, prettier, and more enjoyable. Here’s everything we’ve been up to:
New Features & Big Changes
- Fishing Improvements
- Added dialogue for fishing that gives feedback on why you didn’t catch a fish (because sometimes the fish are just too clever).
- Updated the fishing UI to be simpler and give basic directions.
- Casting gauge now affects casting distance, so aim carefully!
- Disabled pausing the game while fishing to keep things fair.
- Building System Updates
- You can no longer build outside the zone (no more floating islands on the river).
- If your build overlaps with something, it’ll refuse to place.
- Wandering 3 seconds off the farm now auto-turns off build mode (no more building in the middle of town).
- Quality of life improvement: Using the hammer now auto-builds the plot.
- Dialogue & NPCs
- Added a new dialogue UI and NPC cameras for a more immersive experience.
- Introduced a special arrow button to end conversations, replacing the generic [Leave] and [Nevermind] options.
Visual & World Updates
- Levels & Lighting
- Made sure levels and level loaders line up properly.
- Removed extra overlight levels to avoid light conflicts.
- Fixed textures on several assets, including ORM-to-mask errors.
- Fixed shrunken assets from reimports (no more dollhouse-sized tables).
- Art & Assets
- Imported and swapped a ton of art assets: sinks, stairs, bulletin boards, axes, hammers, kaiberries, scythes, and more!
- Updated building textures (except the blacksmith, they’re still working on their glow-up).
- Added more meshes and detailing to the town hall to make it feel more alive.
- The library and general store levels have had a massive visual update, be sure to check them out!
- Put the map in the engine and added toggleable fishing locations.
Miscellaneous Fixes & Improvements
- Added checks for physics and velocity before turning off physics. Let us know if you encounter the infinite velocity spinning stick!
- Made enemies not interactable. They’re past the point of conversation anyway.
- Removed scroll wheels from chests and reduced their size to 25 slots.
- Updated door opening and closing logic for consistency.
- Fixed the tea pet’s movement (it was stuck due to scaling issues).
- Implemented the sitting animation node for your character.
- Removed normals from fish to improve their appearance.
- Added collision to small berries and tree fruits to prevent them from falling through the ground.
Known Issues
We’re aware of the following issues and are working on fixes. Here’s a breakdown by category:
- Input
- Can not trigger combat mode.
- Watering unbuilt plot.
- Building
- Movement retains after interacting.
- Hoed plots cannot be walked or run onto.
- Plots do not get saved.
- Audio
- Falling noise effect.
- Watering soundFX on pause screen.
- AI
- ENT walking animation is backwards.
- Level Design
- Lighting near the fireplace.
- Fern's house is dark.
- Dialogue
- Eriato text block "do you need anything?"
- Saoirse dialogue size code visible.
- Lighting
- Player’s shadow glitches in water.
- Tree shadow pixelates over water.
- Player image reflection by water near fence.
- Inventory
- Equipping item on top of another item causes the item in the hotbar to disappear after re-equip.
- Catching fish doesn’t update stack in hotbar.
- Invisible inventory items.
- Unwanted object replacement.
- Holding tools are not in Fern's hands.
- Pickaxe is comically large.
- Art
- Trees are super pixelated and need to be more tiled.
- Gameplay
- Night time got too dark.
- Fishing
- Stuck bug if in fishing mode at the end of the day.
- Fishing gets stuck on the wall.
- Bobber gets stuck on the edge of the bank.
- Farming
- Cannot interact with farming plots when left-clicking with equipment.
- Plots interactable text says "Placeholder Text."
- No place to use the axe.
- Settings
- Display type doesn’t save.
Thank You!
We couldn’t do this without your feedback and support. Keep sharing your thoughts with us, and stay tuned for more updates!
Files
petrichoria-windows.zip 1 GB
Version 2 8 days ago
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Petrichoria
Step Out of Your World and Into Kairithia
Status | In development |
Author | Code Cozy Studio |
Genre | Role Playing, Adventure |
Tags | 3D, Cozy, Cute, Fantasy, Indie, Magic, Medieval, Singleplayer, Unreal Engine |
Languages | English |
Accessibility | Color-blind friendly |
More posts
- URGENT Patch!!!!7 days ago
- Petrichoria has arrived! *for bug-testing ;)26 days ago
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